📘 Resume | 📰 Press Mentions

Career Highlights

  • 10 years of experience in Unity C# development
    • 5 years on VR/MR (Meta Quest), 1 year on Apple Vision Pro
    • 5 years on Mobile
    • 3 years on PC/Mac
  • Skilled with Unity Game Services, PlayFab backend, and Microsoft Azure Functions
  • Proficient in Unity Addressables and delivering DLCs
  • Experienced with both dedicated server and peer-to-peer multiplayer setups
  • Strong focus on online multiplayer game development

Client & Executive Recognition

Janahan Rajaratnam, Valari Solutions CEO
Chris Keller, Dimension X Cofounder & COO
Scott Cameron, Veteran Unity Expert Developer
Kyle Riggenberg, Dimension X Cofounder & CTO
Scott Robertson, Dimension X Cofounder & CEO

Platforms & Projects

PC / Mac

Meta Quest & Apple Vision Pro

  • Built VR asymmetrical games, conversational AI in mixed reality, and training apps
  • Published projects on SideQuest

Mobile (iOS & Android)

  • End-to-end experience publishing apps and games on the App Store and Google Play Store
  • Integrated Apple Game Center and Google Play Games Services
  • Developed geolocation-based games

Leadership & Management

  • Led a team of 8 members
  • 4 years of project management and team leadership
  • 2 years owning a studio of 7 people to develop and publish a game on Steam
  • 1 year of experience in marketing game
  • 1 year in game design
  • 2 years leading a dedicated QA team

Projects

Langit Lupa: Office Wars

PC/Mac Steam

A fast-paced online multiplayer party game inspired by childhood Filipino street games, now live on Steam.

Winner of multiple awards, including Most Anticipated Game of 2025 (IGG PH) and 2024 DOST E-Sports Game Dev National Champion. When viral on GamingPH

As Game Director, I handled Game Design, Lead Development, Project Management, and Marketing. Managing a team of developers, QA, artists, and branding team
while coordinating with streamers and partners.

See more ->

Supermarket Manager (2025)

on Apple Vision Pro by Valari Labs

Supermarket Manager is a bounded-volume management tycoon game for Apple Vision Pro, where players start with a small store and expand it into a retail empire through the core loop of buying, selling, upgrading, and repeating.

The concept went viral on Reddit during its idea phase and is currently in development.

As Game Director, I handled Game Design, Lead Development,

Project Management, and Marketing.

See more ->

visionOS Projects
on Apple Vision Pro
by Valari Labs


A playlist of proof-of-concept projects for Apple Vision Pro developed under Valari Labs.


As Lead Developer, I researched and built new prototypes using Unity C# and the Polyspatial SDK.

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Augmented Reality Projects
on Android & iOS
by Valari Labs


A playlist of Augmented Reality

proof-of-concept projects for Android and iOS.


As Lead Developer, I researched and

developed new prototypes using Unity C#,

ARKit, and ARFoundation SDKs.

See more ->

Virtual & Mixed Reality Projects
on Meta Quest by Valari Labs

A playlist of Virtual and Mixed Reality proof-of-concept projects for Meta Quest 2 and 3.


As Lead Developer, I researched and built new prototypes using Unity C#, OpenXRI, and the Meta SDK, including a few projects featuring conversational AI.

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Jumpfinity
on Apple Vision Pro
by Paolo Villanueva


Jumpfinity is a casual platformer
for Apple Vision Pro, developed by Paolo Villanueva.

My role was to enhance the game
by adding new levels, game modes,
animation tweaks, and updated 3D assets.

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Scanntech on Apple Vision Pro
by Paolo Villanueva

The Scanntech Spatial Dashboard is an Apple Vision Pro app that blends immersive augmented reality with Scanntech’s data intelligence to transform supermarket management. Developed by Paolo Villanueva.

My role was to support software development
using Unity C# and the Polyspatial SDK.

See more ->

Bonfire by Dimension X

PC, Mac, Meta Quest, Mobile

Bonfire is a 3D experience development platform by US-based Dimension X, allowing creators to build in 3D with simple drag-and-drop tools and instantly share to PC, Mac, mobile, and VR.

Through my indie studio, NinetySix Studios, I’ve been working with them since 2023, providing QA support, Unity3D development, technical documentation for docs.dimx.dev, and video tutorials for their YouTube channel.

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Immunauts by Gungrounds (PC)

Immunauts is a top-down sci-fi action-adventure shooter where futuristic medical tech lets doctors shrink inside a patient’s body to battle bacteria and viruses.

Developed by Gungrounds, a studio in Croatia specializing in shooter games, I worked as a Mid Programmer (2023–2024)—contributing to their framework, level editor, shader coding, and custom physics simulation system under Director Kristian Macanga.

I also contributed to other in-progress titles, including Murder Book and Ninja Bricks.

See more ->

Kitchen Blitz (2023-2024) by Valari Solutions

Meta Quest, iOS, and Android

Kitchen Blitz is a VR asymmetrical local party game where players on mobile (iOS, Android) and VR Meta Quest work together to complete ingredient orders. Ingredients are split among players, requiring them to pass items around—making gameplay interactive, chaotic, and fun with friends.

As Lead Developer and Project Manager, I collaborated with a junior game designer to balance gameplay and also acted in the game’s trailer.

See more ->

Social Universe by Valari Solutions

Android and iOS


Social Universe is a space-themed social media idle game, similar to Bondee, where players explore the solar system, collect resources, and exchange messages across planets. Its unique feature uses the phone’s gyroscope—point your phone at the sky to connect with players on specific planets or moons, with accurate tracking anywhere on Earth.


As Game Director, I also served as Senior Developer, Project Manager, and Game Designer, leading a 4-person team including a junior developer, 3D artist, concept artist, and sound designer.

See more ->

AR Stacker by Valari Solutions

Android and iOS


AR Stacker is a simple arcade game where players stack moving blocks to build a tower, enhanced with AR so blocks can be spawned on real-world surfaces like floors or tables. Released on both iOS and Android.


As Lead Developer and Project Manager, I designed the code architecture, set up Firebase distribution, and managed production releases on the Play Store and App Store.

See more ->

Block Heroes (2021) by Valari Solutions

Android and iOS

Block Heroes is a geolocation-based game, similar to Pokémon Go, where players walk to real-world locations to battle aliens, collect energy points, and use crypto gacha. It was my first project integrating blockchain, Mapbox, Azure Functions, and PlayFab—built with a strong focus on backend security.

As Department Head, Project Manager, and Lead Developer, I handled client communication, code architecture, backend setup, and coordination with third-party developers for web, admin portal, and blockchain development.

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Drone Fighter Championship (2023) by Valari Solutions

Android and iOS

Drone Fighter Championship is a minimalist, one-on-one drone combat game for Android and iOS, featuring both multiplayer via Photon Engine and single-player bot battles. Players can upgrade their drone’s attributes to improve performance

As Project Manager and Lead Developer, I led an 8-member team including a game designer, sound designer, concept artist, 3D artist, and junior developers.

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Drowning In Magic (2021) by Valari Solutions

PC and Mac

A 3D online multiplayer game where players race to the top of a flooding tree, developed in one week for Global Game Jam 2023 under the theme “Roots.” Built with Unity Game Services for the backend.

My role was Lead Developer, focusing on completing a closed-loop multiplayer system within the jam’s tight deadline.

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Real Estate Marketing Expert System (2021) by REMES

Meta Quest

The Real Estate Marketing Expert System is a VR experience that allows agents and brokers to showcase housing units virtually—saving time and money for customers.

My role was Co-Founder and Lead Developer, working alongside my co-founder, an experienced real estate agent.

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Viglo Live (2018-2020) by Viglo, LLC

iOS and Android

Viglo Live (2018) is a language-learning app that uses role-playing to connect learners with teachers or guides in real time (e.g., practicing Spanish). Built with Unity, it integrates SmartFox Server for networking, Agora for video calls, and PlayFab for player database management.

My role was Junior Developer, focusing on UI, push notifications, and even non-dev tasks like recruiting English teachers.

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Aedis: Snow Bubble Kingdom (2020-2021) by Aedis

iOS and Android

Aedis: Snow Bubble Kingdom (2020) is a snow-themed bubble shooter for Android and iOS, originally started in 2015 and later revived.

My role was Solo Developer, working with one artist and handling publishing on both the Play Store and App Store.

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SeaversityAR V2 (2020) by SeaversityPH

Android

SeaversityAR is an augmented reality app for Filipino maritime students, providing 3D visuals of ship machinery to enhance learning.

My role was Intern Developer—despite already having 5 years of experience, I worked pro bono to gain AR/VR experience. Highlights included R&D on Unity Addressables and DLCs.

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Run Kwek2x Run! (2018) by Kendrick Villaruel

RUN KWEK2X RUN! (2018) is a casual Android platformer where players take on the role of a Filipino street food, dodging sticks while earning higher scores and gold the farther they go.

My role was Solo Developer, working with an artist. This is one of my few personal projects that was fully shipped and published on the Play Store.

Make Nanay Proud (2018) by Kendrick Villaruel

A simple arcade game for Android about a boy pretending to study while secretly playing DOTA.

My role was Solo Developer, working with an artist. This is one of my few personal projects that was fully shipped and published on the Play Store.

Miner Up! (2018) Game Jam

Miner Up! is a casual game created for Brackey’s Game Jam 2020.2 under the theme “Rewind.” Players descend to mine gold, then ascend after collecting the first piece—grabbing as much as possible while avoiding spiders that steal gold.

My role was Co-Programmer, focusing mainly on UI.

Where are you? (2018) Game Jam

Where Are You? (2018) is a 2D top-down roguelike developed for Global Game Jam 2018 under the theme “Transmission.” Players must find key fragments to escape a maze while avoiding enemies that roam using navigation mesh AI.

My role was Co-Developer, focusing mainly on UI.

Super Snowman Spider Showdown Supreme (2017) Game Jam

Super Snowman Spider Showdown Supreme (2017) is a 3D shooter developed for Ludum Dare 38. It ranked highly in the Art category, receiving great feedback from fellow jammers.

My role was Co-Developer, focusing mainly on UI.

Viglo Language (2015-2017) by Viglo, LLC

Viglo Language (2015) is a first-person 3D online multiplayer PC game built with Unity (C#), designed to immerse players in natural language practice through interaction, exploration, and real-time communication.

My role was Junior Developer, where I implemented UI components and interactive HUD elements, developed a tutorial scene to guide new players, and contributed to character mechanics such as movement states (idle, walk, run) with integrated 3D animations.

See more ->