Header Test

A Weekend of Firsts at ALT+TAB Festival 2026

By Kendrick Villaruel, Co-Founder and Senior Developer, NinetySix Studios

ALT+TAB Festival 2026 became a milestone weekend for NinetySix Studios, from sharing indie game development lessons on stage to seeing Langit Lupa played in front of a live crowd.

The NinetySix Studios team on stage at ALT+TAB Festival 2026, holding Langit Lupa signs in front of the event screen.
The NinetySix Studios team at ALT+TAB Festival 2026.

Some weekends feel bigger after you come home from them.

For us, ALT+TAB Festival 2026 was one of those weekends. On June 20, 2026, we joined the festival at SMX Convention Center in Pasay City for a day that became more than another event on the calendar. It became a weekend of firsts for me, for GM, for the team, and for Langit Lupa: Office Wars.

It was my first time being invited as a panelist. It was one of our first times sharing more of the NinetySix story in front of a wider crowd. It was the first time our game was played on stage. It was also the first time we finally met some of our streamer and writer friends in person after only seeing each other online.

By the end of the day, I felt tired in the best way. The kind of tired that tells you something important happened.

My First Time as a Panelist

Kendrick Villaruel seated on stage during the PRESS START panel at ALT+TAB Festival 2026.
My first time joining a panel at ALT+TAB Festival 2026.

One of the biggest personal milestones for me was being invited to speak as part of PRESS START: Reimagining the Future of Game Development.

I shared pieces of my journey as a developer and founder, especially the lessons I wish I had understood earlier: build proof, find mentors, ship small games, work with teams, and stay close to communities where opportunities can happen.

Game development can look mysterious from the outside, but the path becomes more real when you see it as a chain of small steps. Make something. Upload it. Let people play it. Meet people who can sharpen your standards. Join teams. Keep improving. Repeat.

Kendrick Villaruel presenting on stage with a slide about his background as an electronics engineer and game developer.
Sharing the journey from electronics engineering to game development.

That was the heart of what I wanted to say. Talent matters, but proof, mentors, shipping, teamwork, and community are what keep turning curiosity into a real path.

Seeing Langit Lupa on Stage

Langit Lupa: Office Wars is our online multiplayer party game inspired by Filipino childhood games, reimagined inside a stylized office setting. For a long time, it has been something we built, tested, fixed, and talked about inside our own development world.

At ALT+TAB, it became something people could see and react to in a much bigger room.

For the first time, our game was played on stage. That moment felt surreal. There is a different feeling when something that lived for so long inside Unity, builds, task boards, and late-night fixes suddenly becomes a shared experience in front of people.

Thank you to PC Express for making that stage moment possible.

See the stage moment on Facebook

Meeting Friends in Person

Kendrick and friends taking a selfie near the ALT+TAB event floor.
One of the best parts of the event: finally meeting online friends in person.

ALT+TAB also reminded me how much of game development happens outside the code.

We met streamer friends, writer friends, and people who had supported or talked about the game online. Some of them we were meeting in person for the first time. That made the event feel less like a formal showcase and more like a community finally occupying the same physical space.

Kendrick, GM, and a friend smiling together near the stage area.
Catching up with friends between stage moments and booth visits.
Friends taking a selfie near the Langit Lupa booth area at ALT+TAB Festival 2026.
The Langit Lupa booth in the background, and friends right in front of it.
GM and friends posing together on the ALT+TAB event floor.
More friends, more smiles, more reminders that community is part of the work.

There is something special about watching people recognize the game, talk about it, and bring their own energy into the room. It makes the work feel more alive. It also makes the responsibility feel clearer: if people are willing to show up, we have to keep showing up too.

More Moments from ALT+TAB

Presenting with GM

Another first: GM and I got to go on stage together to talk more about Langit Lupa.

I already knew she understood the game deeply, but watching her present it reminded me how natural she is in front of people. The game became easier to explain with her beside me. It also felt more true to the story of NinetySix, because Langit Lupa has always been a team effort, and she has been there through so much of it.

Watch the Langit Lupa presentation on YouTube

I also joined a fireside chat during the event. It was my first time casually having a conversation on stage, and honestly, it was a different kind of challenge from giving a prepared talk. You have to listen, respond, and trust that your real experience is enough.

Watch the fireside chat on YouTube

Thank You, ALT+TAB

Kendrick, GM, and friends at ALT+TAB Festival 2026.
Thank you to Gridlock Games Studio for inviting us and creating space for local game developers.

We are grateful to Gridlock Games Studio for inviting us and for creating a space where Filipino developers, creators, players, and technology communities could meet each other.

Thank you to PC Express for helping bring Langit Lupa to the stage. Thank you to the Department of Science and Technology and the ecosystem builders who continue to make rooms like this possible for Filipino game development. Thank you to the streamer and writer friends who came, posted, recorded, played, and supported us. Thank you to our mentors and friends who have kept pushing us to become better.

Most of all, thank you to the NinetySix team.

The NinetySix Studios team and mentor gathered together after ALT+TAB Festival 2026.
The team, friends, and mentors who made the weekend meaningful.

Events like ALT+TAB matter because they turn the work into something visible. They remind us that games are not only made in private. They are made for players, shaped by communities, and strengthened by the people who believe enough to show up.

For NinetySix Studios, this weekend gave us more motivation to keep building Langit Lupa: Office Wars and to keep sharing the journey as the game grows.

Follow Langit Lupa and NinetySix Studios for more updates. We are just getting started.

Latest Blog Post

Discover more from NinetySix Studios

Subscribe now to keep reading and get access to the full archive.

Continue reading